This is how far I've gotten in my t-rex tutorial. I had to start again because something went wrong with my other try so I started the tutorial again and this is how far I've gotten.
Monday, February 29, 2016
Thursday, February 11, 2016
Tuesday, February 9, 2016
Goal Support Tasks
I need to learn:
- Adobe Premiere
- to animate in Maya
- how to design in Mudbox
- how to use the tools in Mudbox
- about the skeleton in Maya (for animating)
- to master the T-Rex tutorial
- to use keys for animating (in Maya)
- how to use Mudbox
- how to pose characters
- how to add special effects to my animation
Friday, February 5, 2016
For making a character I would need to learn more about Mudbox and how it works. I need to do more tutorials for Mudbox and learn how to use the tools wells and to design my character very well. After the character (if I have time) I want to animate it so I need to learn the properties in which I will be able to animate. More tutorials for me this semester. :)
For my Animation I can't choose if I want to design a character for it or if to make a story board with one of my stories I've written. Making a character will help me learn about Mudbox but making a story board can get my imagination working. I do want to do a character more so I can learn Mudbox. My Design Goal is to make a character in Mudbox that I would use in my animation.
My Big Goal is the same as last semester and what I've always wanted to do ever since I was little. When I was younger I've always wanted to make my own movie. I always wondered how to people animate and design for animated movies like in Pixar. My Goal is to make my own animation, even if it's just a few minutes, with my own characters, my own story, using my own imagination. My goal isn't for only this class but for my future also. My biggest goal is to work as an animator for Pixar.
Wednesday, February 3, 2016
Monday, February 1, 2016
Today, we were excused from class to work on the project and all day we've been rendering frames and soon it will be put together to make a small animated movie. Gladly we found out that the deadline was pushed to Thursday, February 4th. We now have more time to work and edit whatever we need. This time has been fun with the team and soon (two weeks) we will compete with a small animated movie.
Throughout the month I have been modeling, animating, and rendering for the TSA Scivis project. I've modeled a couple organs, a piece of the Central Nervous System and animated words for scenes in the animation. Friday was an adventure as we hurried and modeled and animated and getting help from team members. During the period of eight hours we finished most of the animation.
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